The longer they go with a split app structure, the more irrelevant it becomes in the industry. One can ignore this reality all they want, but it won't change a thing. It was outdated more than a decade ago, and rather than charging full steam ahead, with CORE, they went back to the ancient relics, that is Modeler and Layout. There is a reason why this has been the No.1 reason those outside of the LW community perceive it to be obsolete software. Studios that do have a mixed pipeline, typically have different artists working in the different apps.not that same guy doing the whole thing. Not so much the app itself, but all the plugins that let you STAY in the app for most of your work, if not all of it. Why? Because most individual users PREFER to stay in one app. No other software is a consideration except cinema4d. Personally though I wouldn't go with any software other than autodesk if I was looking for a studio job. Ofoourse there's the sculpting which is done in zbrush. What's funny is you won't hear people complaining about using modo for modelling and maya for animation and houdini for fx. I've really changed my thinking about the app, as they have moved to a subscription-type model (with the Project Gooseberry) to help sustain development Having said that, Blender is downright amazing.not just for the hobbiest. Would be much smarter to put your chips on Modo rather than LW, IMHO. A decade later, they've done a marvelous job of executing that vision. The original developers of LW had to leave the company and start their own, to make that vision work. Modo is really the next generation of Lightwave.just under a different name. Blender and Modo, have their act together, while LW is still struggling to get there. The real problem is.it's closest competitors. LW is a powerful app in many respects, but it's also incredibly outdated in many respects, too. I was planning on getting back on board a few years down the road, after CORE was more full-featured and mature. The only hope it had was CORE, and they killed that effort about 3yrs ago. Was a bad concept from the beginning and was way outdated a decade ago. LW, as it stands, is mired in a years-long effort to unify the two apps and it's proving to be Mission Impossible. I don't know that it's a matter of learning, but rather the future.or lack thereof. How hard is it to learn Lightwave, compared to Blender, Houdini, Maya, or 3DS Max?
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