“For the mocap session, we spent five days on the set, withtwo2 days for capturing the main elements and one day for try out, one for additional photos and another for the faceware session,” noted CG producer Agata Bereś. We received a large dose of understanding, trust, and positive feedback at every stage of the production.” “So, you might say that, together, we went through all the exciting but challenging phases of building of a new IP. We had access to its very first versions, and then to a constantly updated build at Ubisoft’s headquarters in Montreal,” said director Bartek Kik. “We became involved in this project very early in the global production of the game. One big focus was the creation of the hyper-realistic model for the main characters. Platige Image has been involved in this cinematic trailer project since the very beginning, from the work on the script to setting up dynamic animation in line with the high-octane pace of the in-game action. The cinematic trailer introduces the global narrative of Hyper Scape that will be developed season after season. Working under COVID-19 restrictions, the studio envisioned a three-minute tour of the real and virtual worlds of the year 2054, tasking 130 artists to the project and creating over 200 assets to satisfy the needs of the cinematics.Īt its core, Hyper Scape is an intense, fast-paced and vertical free-to-play FPS Battle Royale, but it’s also a brand new IP with a rich lore, an original story and a cast of unique and diverse characters. An entirely new futuristic universe unfolds in Hyper Scape, created by Ubisoft and glimpsed in a new cinematic game trailer produced by Warsaw-based Platige Image.
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